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Day 1188: Sirena New Water-Sensitive Wet Hair (Drenched)

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Merry Christmas! I hope you are enjoying a wonderful holiday season with friends and family :)

For some weird reason, I got the urge to make a wet hair this week...in the middle of the winter holidays...don't ask :P

So I went in search of a watery place to try out my new hair and found a weird SciFi sim named pteron. It's an alien world where you can explore secret places and avoid deadly traps in search of the hidden teleporter. And of course, you get to go in the water :) Check it out! (SLURL: pteron (128,128,2).



"Drenched" is a water-sensitive hair! It's a medium-length, poofy hair that turns wet when you enter water (sim water, water from accessories, or scripted prim water). It even drips :) After a few minutes, it will dry out and return to its flexi state.

Comes with an animated Water Bottle to make the hair wet, and an animated Towel to dry the hair. You can also wet/dry other people's hairs ;)


All Sirena hairstyles come in 3 sizes, (S)mall, (M)edium, and (L)arge for easy fitting and adjustment.

There are 60 textures in 15 color packs to choose from. And all hairs can be color-tinted (with 66 colors) to give you even more color choices!

Check them out online at www.SirenaHair.com or at Sirena Hair & Fashion. Click on Search, select Places, and enter "sirena" as the keyword.




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Day 1195: Sirena NEW Animated Hair (Molly)

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OK, I know you must've heard this a gazillion times by now, but...

Happy New Year :)

So did you make it to the ball drop at the Voss sim? (um...all 24 of them? ;P)

Now, where is everybody? The invite said 12. They meant noon, right?



"Molly" is an Animated hair that is sculpted with layers and layers of waves. The Hair Sticks brings the hair into a tight bun with just the right amount of loose ends :) And of course, it plays an animation when the hair changes style.


All Sirena hairstyles come in 3 sizes, (S)mall, (M)edium, and (L)arge for easy fitting and adjustment.

There are 60 textures in 15 color packs to choose from. And all hairs can be color-tinted (with 66 colors) to give you even more color choices!

Check them out online at www.SirenaHair.com or at Sirena Hair & Fashion. Click on Search, and enter "sirena" as the keyword.




numly esn 50426-100102-421394-21

© 2010 All Rights Reserved.

Day 1202: Sirena NEW Animated Hair (Abigail)

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Before you say anything: I admit it, I got a total makeover (went crazy shopping this weekend ;P)

And if you havent been to Immersiva, you have to come see this! It's a living museum, with intricate sculpture pieces spread across the sim that takes advantage of SL and Windlight. And if you are really adventurous, you'll even change your Environment Settings as recommended (didnt know there were that many knobs ;P). Search for the "immersiva" region, or here's the SLURL: Immersiva (128,128,49).



"Abigail" is a sculpted Animated hair that goes up to a swirling updo. When you click on the gold hairpin, it tumbles down to a messy tail, and plays an animation when the hair changes style.


All Sirena hairstyles come in 3 sizes, (S)mall, (M)edium, and (L)arge for easy fitting and adjustment.

There are 60 textures in 15 color packs to choose from. And all hairs can be color-tinted (with 66 colors) to give you even more color choices!

Check them out online at www.SirenaHair.com or at Sirena Hair & Fashion. Click on Search, and enter "sirena" as the keyword.




numly esn 85550-100108-772637-56

© 2010 All Rights Reserved.

Day 1209: NEW Sirena Sim and Hair (Delilah)

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Welcome to the new Sirena Hair sim! :)

OK, so it looks totally like the old store. Believe it or not, I got kicked out of my sim with just a few hours notice (sim owner supposedly wanted to reclaim the land for own use). So I didnt have time to make any changes :(

I did get to put up a new sign ;)

Anyway, Ill be working hard to get everything ready. Have a gazillion LM's to update!

Here's the new SLURL: Sirena Hair (116,217,22)



"Delilah" is a super long Animated hair with a flirty bang/fringe. It goes up into a high ponytail when you wear the Hair Tie. So guess what happens when the Hair Tie comes off? ;)


All Sirena hairstyles come in 3 sizes, (S)mall, (M)edium, and (L)arge for easy fitting and adjustment.

There are 60 textures in 15 color packs to choose from. And all hairs can be color-tinted (with 66 colors) to give you even more color choices!

Check them out online at www.SirenaHair.com or at Sirena Hair. Click on Search, and enter "sirena" as the keyword. The SLURL is Sirena Hair (116,217,22).




numly esn 93750-100116-108870-80

© 2010 All Rights Reserved.

Day 1210: Countdown to Grand Opening (14 days to go)

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Whew! The new Sirena sim is finally up and running with the old store. That old, boxy, mall-style store :(

I have to do something about it!

So, here's my daily adventures in building the new Sirena Hair store sim. I figured that if I blogged about it, I would actually do it. Did you see Julie and Julia? ;P

The goal: Grand Opening with new store on Sat, Jan 30. That's 14 days. There's a few challenges:

1. I have no experience building anything larger than a skirt. Ive made dozens of outfits and 150+ hairstyles, but big builds were never my thing. No building textures, no tools, nothing. :(

2. It has to be a mermaid sim. What's that, you ask? A sim with lots of water, sand, and crystals. You know, mermaidy. But there's not exactly a lot of mermaid sims in SL. No idea what one is supposed to look like. So...going to have to wing it ;P

3. This needs to happen in a running store, without annoying customers.

4. I need to continue making hair for weekly release. That's important. Need to avoid one of those "Never-ending Hairs".

5. Still tons of LM's to update. Whose idea was it to put LM's in notecards? Oh yeah, that was mine ;P

6. My BF wants me to run errands, cause he thinks I sit at home all day. Which...I do. Hey, making hair is serious work, OK?

Basically, with no experience, no design, and lots of busy work, I'll try to squeeze in this build! Here goes :)

First Day
(Getting Started)

Spent it updating all the LM's in the store. Every LM in every notecard in every hair package has been updated. 150 hairs times 17 packages per hair :P Now, customers will have the correct LM when they pick up a demo or hair from anywhere in the store. Yay!

What's left: XStreet boxes, XStreet listings, and this blog. Ugh.

After dinner, I finally have some time to build.



In the old store, I always felt claustrophobic. But it was in a commercial sim, and I needed high walls to keep out the visual spam.

Now, I dont have that problem anymore :)

Bring down those walls!



Next, the floors.

Instead of just using SL land to create a beach, I'd like to let mermaids swim under the store. So, I need to use floor prims.

To save prims in the old store, I used 20 x 20 x 0.5 megaprims. Ive heard megaprims had issues, but didnt really understand why.

When I went shopping for animated water for the new sim, I came across a notecard entitled "About Megaprim Lag" from Antreas Alter of Real Waves (who makes animated water :D). He explained that megaprims causes lag with collisions. Like an avatar running into one. Or walking on top of one.

Yikes.

So, all floor prims need to be replaced with standard 10 x 10 prims.



While Im at it, I can change the floor to a beach sand texture :)

Prims are prepared underwater, in linked sets of 4-10 x 10 prims to replace the 20 x 20 megaprims. Hey, there are advantages to being a mermaid ;)



Then, I push them up to replace the floor tiles.



And bring out the bulldozer to merge the landscape into the floor prims. Love that bulldozer!

Except, well...it's super ugly. Like Mars or something :(

Trees! I need trees.

Too late to get them tonight. I have to fake it.



Back to the ugly white tile texture for now. That way, I can replace all the floors now, then switch later, when I have trees.

Whenever customers arent looking, I sneak a set of linked prims in. Did you see that?

Finally, Im off to Photoshop to make a texture for the Landing Point, then call it a night.



Hey, who put this here?




numly esn 97266-100117-889794-67

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Day 1211: Countdown to Grand Opening (13 days to go)

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Progress report since yesterday:

Second Day
(Laying It Out)

Spent all day scrubbing XStreet packages. They're all done...just need to stuff them into the XStreet Magic Boxes. Almost there.

It's almost midnight, but need to do some building. Otherwise, I'll have nothing to blog about.

See how blogging motivates you? Grrr...

Something has to be done about this beach/mountain backdrop. Need trees.



Have you seen the nurseries in SL lately? They are amazing. 1 prim trees! Wow.

Trees. Trees. Pretty trees everywhere... which ones do I get?







I'll use some Linden trees and stuff from Inventory for now, and figure out exactly what I need later.

Next: Rough layout for the store.







The existing store is on the right. I can use the other side of the sim to test the layout.

Perfect! :)









I need crystals. That's like the main design element of the new store.

I'll have to make some custom sculpties later for certain spots.

Meanwhile, found this amazing sculptie crystal on XStreet from Fox Labs: Sculpted Crystal Cluster. It's Free, and Full Perm. Best of all, it's only 1 prim. Wow!




Next is the sculptie store sign, which will sit beside the arrival area. That way, you'll know you're in the right store :)











A swim-up customer service desk. Because... Im a mermaid :)

"Welcome to Sirena, please let me know if you have any questions" ;P









A compass rose for the arrival area.

Looking good.

Oh yeah, I need to show products. Doh!









I want to add a little hippoVend vendor under each display, so people can use their gift cards directly and send gifts for friends. Wanted to do this for over a year, but didnt have the prims. Now there's lots of prims. Yay!









Next, lay out the shelves.

There are lots and lots of stuff. Enough to make anyone dizzy. Eek.

How about 5 items per display?

Won't work... there'll be way too many shelves.






8 items?

Too cluttered.











Grr...













Finally, laying the shelves out...

This is about 1/3 of the store. Humans can shop from the land inside, mermaids and mermen from the water outside :)

So how do mermaids get to New Releases in the middle? Ugh!






*Yawn* What time is it, anyway?

Im so sleepy...

/me plop!




numly esn 91518-100119-832314-62

© 2010 All Rights Reserved.

Day 1212: Countdown to Grand Opening (12 days to go)

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Progress report since yesterday:

Third Day
(Way Above and Way Below)

Lots of water, big open skies. Isnt it beautiful? :)

But if Im not going to have a roof, I should put something up there. Something interesting...

Something like a crystal? Im such a mermaid ;P



First, I'll make the sculpties in Yuzuru Jewell's Tatara. Yuzuru is the brilliant author of Rokuro.

Since he came out with Tatara, it's been like my all time favorite sculptie tool. It takes minutes to create the base for a sculptie. You can then import the base into Wings 3D for tweaking :)

BTW, Yuzuru has a bunch of really great video tutorials (from making a sculptie heart to a diamond). You can see them here.

For this arch, I want a sharp edge. So this is ready to go straight into SL :)




I want this arch to be big. Really really big. So Im going to use megaprims :)

Once Im in SL, I'll use my super duper SALT HUD to order a megaprim close to the size I need. Amazingly, the SALT HUD is free!

OK...so, what size do I need?






How about 70 x 70 x 1?

Nope...too flat.











Umm...10 x 50 x 70?

Better. But, it would be nice if it bent down a little more.

I know, I know. How about 50 x 10 x 70?









*Thud*

Help! Im being squished!











Whew! Saved by applying the sculpt map to the megaprim :)

Oh, if you ever use megaprims this big, be sure to mark them "Phantom". That way, they wont cause any lag.








Next I'll make the giant crystal that goes in the center.












Copy the arches a bunch of times, and Ta-da! :)













Last thing for tonight: I have to do something about the bottom layer of this sim terrain. It's so totally...blah!

Hey, Im going to be spending a lot of time down here underwater!







Because of Fleur's great list of tips, I found a bunch of great places for underwater landscaping :) Thank you, Fleur!

Bibi's Coral Reef Shop & Underwater World has a set of coral rock textures that work well as terrain texture.











You can even mix and match them on sculptie rocks to get an awesome underwatery-reefy look :)

Oh, oh, and there's something Ive been wanting to do since I started SL!









Meet my friend, Chester! Isn't he adorable?

I know, I know, deep sea anglerfishes dont belong in a reef. But hey, this is a mermaid sim ;P

And if you would like to adopt your very own anglerfish, you can find him at the GNUbie store. Amazingly, he's free too :)




numly esn 60695-100119-524086-31

© 2010 All Rights Reserved.

Day 1213: Countdown to Grand Opening (11 days to go)

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Progress report since yesterday:

Fourth Day
(Getting Real)

Eek! 11 days to go...

Time to stop dinking around and get stuff built for real.

Where to start? OK, the floor. I'll start dropping floor tiles, put shelves in, then go from there.



Plop down those sand-textured tiles, and close up the ends with sim terrain. They blend into each other naturally, so no seams.

At this rate, I'll be done in no time :)









This is where the shelves meet the ocean. I would like to put the shelves at an angle like this to make things less cluttered.

This is half of the 45 degree mark (umm...22.5 degrees?) How am I going to cut off this end piece?







Use Top Shear?

But how am I going to make the other end disappear? Plus the sand textures wont match...there'll be a big seam :(









Path Cut?

But that only works for 45 degree angles.

And I cant use sculptie, cause they act weird when you walk on them.

*sigh*






Oh, oh, how about if I use sim terrain to fill the ends?












Then put a piece of sculptie rock to close off the end. I can use sculptie here, cause no one is going to walk on it.

Now, humans and mermaids can both shop from this display :)

Perfect!






Leave a gap between shelves for some fashion photos.

Add to To-do List: shoot some new fashion photos :P









It's starting to look like a store :)

Let's add a water channel, so mermaids can get to the New Releases.










And bridges, so people dont fall into the water channel ;P

Wait a minute. What's this?

What do you mean the region is about to restart? Wait...wait...







Hello? Is anyone there?

Hello?




numly esn 87462-100122-791756-58

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Day 1214: Countdown to Grand Opening (10 days to go)

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Progress report since yesterday:

Fifth Day

Worked past midnight on hair for this week's release.

So tired, but need to work on the new store. Consistency. Focus. That's what's important!

Let me just take a quick nap...




numly esn 41210-100122-329231-11

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Day 1215: Countdown to Grand Opening (9 days to go)

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Progress report since yesterday:

Sixth Day

Worked on this week's hair release, plus the clearance event this weekend.

Have to work extra hard today, since I didnt get any building done yesterday :(

Hmm, I wonder what my BF wants...

Im sorry, sweetie, I really have to work tonight.

You made dinner? Aww... there's candles and everything. That's so sweet.

I cant drink anything tonight. I have to work.

OK, maybe one little sip. But that's it!




numly esn 31769-100122-234825-20

© 2010 All Rights Reserved.

Day 1216: New Animated Hair (Maddy) + L$39 Clearance Sale

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I cant believe it! There are way too many hairs. Too many to fit into the new store layout :(

So Im having a Clearance Sale this week. 20 hairstyles for men and women on sale for just L$39 per color pack, or L$195 for the everything pack. That's 80% off!

Don't forget we've move to the new Sirena Hair sim! Here's the SLURL: Sirena Hair (116,217,22)

BTW, thank you Maddy for the great suggestion on this new hair (yep, Maddy is really out there ;) )



"Maddy" is a mid-length Animated hair with a mix of sculpted lines and flexi moves. By wearing the color-change Scrunchie, the hair pulls back to a cute ponytail.

And of course, you can allow your friends to remove the Scrunchie and let your hair down.


All Sirena hairstyles come in 3 sizes, (S)mall, (M)edium, and (L)arge for easy fitting and adjustment.

There are 60 textures in 15 color packs to choose from. And all hairs can be color-tinted (with 66 colors) to give you even more color choices!

Check them out online at www.SirenaHair.com or at Sirena Hair. Click on Search, and enter "sirena" as the keyword. The SLURL is Sirena Hair (116,217,22).




numly esn 65126-100122-568398-35

© 2010 All Rights Reserved.

Day 1216: Countdown to Grand Opening (8 days to go)

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Progress report since yesterday:

Seventh Day
(The Mermaid Pool)

Did that say "8 days to go" up there? Eek! I cant believe I lost 2 days.

OK...gotta get some building done tonight. Let's see, whats on the list? Oh yeah, the mermaid pool. Heehee always wanted one of these in the store ;)

Let's make the pool a giant circle of water, with a little island in the middle, so we can sit around and show off our tails ;P



I can use a large box and hollow it out to make the edges. Dont you love being able to change the Hollow Shape now?

Except, the pool is too small. There's barely room for one mermaid in the middle :(

I need a bigger circle. I guess I can build it using the sim terrain. But how do I draw a big big circle?




Megaprims to the rescue ;P

And thanks, Peter, for suggesting http://megaprim.sl! It's so cool to be able to get a long list of megaprims like that :)

Now, I can rez a 20 x 20 box...







Change it to a Cylinder...













And pile a lot of sand around it :)













Quick peek under there to see how Im doing...













Then I push the cylinder into the water. With the cylinder selected for editing, it shows a nice yellow line around the border. I can use a little bulldozer to clean up the edges :)










Put some sculptie rocks around the sides, and we have a pool :)

OK, first one in a tail gets to lay around the island!

Day 1217: Countdown to Grand Opening (7 days to go)

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Progress report since yesterday:

Eighth Day
(Water and Palms)

I spend a lot of time in water, so nice water is, of course, very important :)

Windlight made a huge diff for SL's water. Now, it's all sparkly and beautiful under the setting Sun.



But I like to have pretty water. Water that splashes and makes sea foam (not that mermaids like sea foam in particular :P)

Hey, I can buy this water...cool :)



Antreas Alter's Real Waves makes a whole slew of things to make your water look nice. From a calm beach to surfing waves.

Most are megaprims that you drop on top of the water. Just wiggle them around until they look good :)



OK, enough fun stuff...back to work ;P

I really have to do something about these shelves. Crystal was a good idea for the theme, but the shelves look...ugly :(



I'll spare you the details, but Ive been detaching my hair all day trying to figure out what to do about the shelves.

In the end, I decided to make them rock shelves. Still natural, without drawing attention. Now, if I can only make them less Flintstones :P



So here's the store so far, or half of it. The other half will be a second circle that connects at the top.





Hmm...palms too much?

Maybe I should lose the palms...




numly esn 64676-100130-563896-35

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Day 1218: Countdown to Grand Opening (6 days to go)

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Progress report since yesterday:

Ninth Day
(Putting Things in Place)

Time to actually put the store into its permanent home!

So far, Ive been using the other side of the sim to figure out what to do. Time is running out, so Ive gotta move things into place.



I want to use the existing Landing Point in the sim (no more LM changes!). So the new store would actually go on top of the existing one.

Fortunately, the new store extends in a diff direction, so I can get most of it ready without disturbing the existing store.







And most of the new store happens to be right behind the current New Release area. So first thing I have to do is put up a curtain :)

Sorry to block the view...but it's about to get messy out there!








Gotta be careful with that bulldozer...dont want to hit people with a pile of sand ;P












With the terraforming done, up goes the shelves!













Heehee hope nobody catches me out here ;P













Even managed to get the mermaid pool in place.













Tada! The new store is sorta in place :)




numly esn 64501-100130-562142-35

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Day 1219: Countdown to Grand Opening (5 days to go)

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Progress report since yesterday:

Tenth Day
(Displays)

Finally, time to put products on the shelves. That's why we're doing this whole thing, right? ;P

But these old displays are...well, old.





Especially those color packs. The letters are big to make browsing easier, but they're seriously in need of an update!











Long story short (and it was a long story!), here's the brand new display :)












The display is now double-sided (so they can been seen from the land and water sides of the store).

And the color packs are in little stacked boxes. heehee seems to be the "in" thing in SL ;P








After a whole day of re-stuffing boxes, Ive got most of the products on shelves :)












Oh, and the lawn. It's lawn instead of sand today...cause I still cant make up my mind about the theme...

*sigh*




numly esn 58640-100130-975777-76

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Day 1220: Countdown to Grand Opening (4 days to go)

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Progress report since yesterday:

Eleventh Day
(Signs)

That's it, Ive made up my mind about the theme. It's going to be magic forest by the sea. You know, trees, crystals, mushrooms, and these mossy brick roads from Straylight ;P

Really, no more changes from now on. Honest.

(Note: mermaids can't make up their minds ;P)



Let's see, what's next on the list?

Oh, signs. I need new signs for the store.

These signs on the shelf are too hard to read. Plus, they are too big, and make it hard to see things on the bottom shelf.







Since, it's magical forest by the sea, I guess I can use wood.

Don't worry, I didnt chop down any trees. I found these pieces of wood on the ground. Hey, Im a mermaid, I totally recycle and everything :)








Put it on top of the shelves...now, they are easy to see, even from far away.












There are signs everywhere. Signs. Signs. The signs are taking over. Somebody help me!




numly esn 18967-100130-106804-89

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Day 1221: Countdown to Grand Opening (3 days to go)

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Progress report since yesterday:

Twelfth Day
(Landscaping)

Umm... umm... 3 days to go... What to do? What to do?

Gotta get the brick road laid out. These mossy brick roads from Straylight are def hard to fit together, esp since the store is circular :P



Thank goodness for the bulldozer! After some fudging to hide the joints, the mossy brick road now goes all around the store :)











Next, some trees from Straylight for a bit of shade.

Don't you love those cool tree shadows? ;)










Add in some giant mushrooms...

Now, there are places to sit in the store, in case things take a while to rez :)

Finally, it's starting to look like a store!








Heehee I can sit here all day under the tree and watch the ocean.

Wait, I have to finish that new hair...ugh!




numly esn 98734-100130-904472-69

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Day 1222: Countdown to Grand Opening (2 days to go)

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Progress report since yesterday:

Thirteenth Day
(Details, Details)

The Grand Opening is almost here... Nervous. Nervous! There's like a thousand little things to do still!

OK, did the Store Directory sign. Heehee, I always wanted to make a sign that says "You are Here" ;P



Created the "Open Packages Here" area.

Had to Subdivide the land, which is a terrifying thing to do! There's a scary message about all your land settings getting changed and stuff. Def hate doing it ;P








Put in an invisible Greeter at the Landing Point. I did it mainly to warn visitors not to give L$ to people pretending to work in the sim.

Can you believe people actually do that? ;P









Setup all the mermaid poseballs at the mermaid pool...












Updated the Update Group picture...













Even setup a Customer Service area...

*Whew*




numly esn 46138-100130-378517-16

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Day 1223: Countdown to Grand Opening (1 day to go)

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Progress report since yesterday:

Fourteenth Day
(The Cutover)

One more day, one day more... (did you see Les Mis? ;P)

Today is it. I have to cut things over to the new sim to get ready for the Grand Opening tomorrow.

Time to get all those last minute things out of the way.

Like putting those cool water textures from Real Waves all around the store...



And sound too. All kinds of nature sounds :)

BTW, the environment sounds are free from Real Waves! All you need to do is rez them, that's it!










And I made the depth even around the sim, so it's just the right height for mermaids to swim and shop :)











Finished the tunnel between to 2 sections of the store, so we can go from one side to another without having to swim all the way around.











Then, it was finally time to cut the store over.













The Landing Point will stay the same. The new store is right behind the New Release area.

And I want to cut the store over with as little downtime as possible (lol Im not really sure how to close the sim anyway :P)








So here's my goofy idea: Create some temporary walls under the existing store. These walls wrap around the Landing Point, and will direct visitors to the new store.

Late at night, when there's no visitors, push the walls up then get rid of the old store as quickly as possible.

I admit...not the brightest idea. Hey, Im half fish, OK? :P



So, when no one was looking, I pushed up the temp walls and started moving the old store 200m up.

Well, at least, that was the plan...

You see, Im not very good under pressure.







The walls made it hard to select the old store. And I was terrified of breaking the new store.

Plus, I was having problems linking these prims that are too far apart.

All this was happening when people were starting to arrive :(






I admit, I lost it.

Forget about saving the old store. I started deleting the old store. Any prim I could find. As fast as I can.









Then, I terraformed like mad to connect the existing Landing Point to the new store with sim terrain.

Thankfully, I remembered a trick I learned back from a class at NCI: You can turn off Simple rendering (Advanced/Rendering/Types/Simple), which makes it MUCH easier to terraform under an existing structure.





Piece by piece, the old store began disappearing...













After a frantic hour (or so), the new store is up...finally!












Here are the few pieces of the old store I managed to save before I freaked out.

A chance to say a proper Goodbye.

We've had a good few years together, didnt we?




numly esn 53635-100130-453484-24

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Day 1224: Grand Opening + Wet Hair + Free Gift

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The new Sirena Hair sim is officially open! :)

The theme is freedom, without walls or doors, accessible from land or sea (or air). A magical island with sights and sounds.

To celebrate the opening, I made a special unisex WET hair sized for men and women, along with a sim-warming Free Gift (Sirena Sports Bottle, free this week only!)

(And no, in case you are wondering, I wasnt
staring at Second Steve's new chest for hours. I was just making sure the lighting was good. Honest :P)

Here's the SLURL: Sirena Hair (116,217,22)



"Cody" is a water-sensitive WET hair! It's a flexi short hair that's perfect for men
and women. The hair turns wet when you enter water (sim water, water from
accessories, or scripted prim water). It even drips :) After a few minutes, it
will dry out and return to its flexi state.

Comes with an animated Water Bottle to make the hair wet, and an animated Towel to dry the hair. You can also wet/dry other people's hairs ;)








Cody is sized for both men and women, for an easy out-of-box
fit!












Free gift: Color-change water sports bottle and towel, works with all Sirena WET
hairs. Perfect for those water fights!

You can also pour water on other people. Comes with a towel to dry your friends after you drenched them ;P


All Sirena hairstyles come in 3 sizes, (S)mall, (M)edium, and (L)arge for easy fitting and adjustment.

There are 60 textures in 15 color packs to choose from. And all hairs can be color-tinted (with 66 colors) to give you even more color choices!

Check them out online at http://www.sirenahair.com/ or at Sirena Hair. Click on Search, and enter "sirena" as the keyword. The SLURL is Sirena Hair (116,217,22).




numly esn 13638-100130-535200-84

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